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LAN Gaming

Event Head

Ankur Dave

8141252016

ankurdave9@gmail.com 


DESCRIPTION


A LAN party is a gathering of people with computers or compatible game consoles, between which they establish a local area network (LAN), primarily for the purpose of playing multiplayer video games. Participants will thus play live against each other.

Sub Events: 

 1. Counter Strike Condition Zero

2. NFS Most Wanted

1. COUNTER STRIKE CONDITION ZERO

DEFINITION


ROUND DEFINITIONS

Map Pool:

1. de_dust2

2. de_inferno

3. de_nuke

4. de_train

5. *The map pool may be changed prior to the tournament. Players will be informed of any such changes as soon as possible.

Side Selection:

1. All player`s names must be in the format of their team tag predefined.

Setup and Configuration:

1. Non-standard game settings or third party applications that affect game play are not permitted. Players found using either will be penalized at the administrator's´ discretion.

2. Crouch hopping will not be allowed.

Game Format:


TEAM SPECIFICATION
Counter Strike Condition Zero: 4 members per team (CT Force / Terrorists).

`````RULES`````

Tournament Guidelines:
1. Any disconnection issues that cannot be resolved by the players in the match must be brought to the attention of an admin immediately.
2. Any use of game exploits, cheats, or any other play deemed "unfair" by an admin may result in disciplinary action up to and including disqualification from the tournament.
3. In the event of a dispute, these assets will be used as evidence to determine the result of the dispute.
4. Once the match starts, players will not be able to dispute a match on the grounds of match settings.
5. Each team will be responsible for checking the other team's roster is valid BEFORE the match begins, disputes regarding teams using un-rostered players will not be valid after the completion of the match.
6. Any intentional abuse of "pause" by a player on the server will be result in disciplinary action to be decided by an administrator.

`````In-Game Messaging and Communication`````

1. Competitors are not allowed to use global in-game chat in an abusive, offensive, vulgar or spamming manner at any point during a match. This includes pre-match, intermission and post-match periods as well.
2. When a match is live, only team captains are allowed to use global in-game messages between rounds or at half time, other players must use team-only in-game messages
3. Violators of these rules are subject to penalties at the administrator's' discretion, which may include player suspension(s) or forfeiture of the match.
4. All match disputes must be filed by a team captain during regulation play, or within 5 minutes after the match's conclusion.

Note:
Silent or unreachable bomb plants - The bomb must be audible and planted in a position that is accessible without a boost.
Flashbang exploits - flashbang exploits are allowed.Use of any unapproved textures or models - Only default CS condition zero models will be allowed. Punishment for any violation will be at the sole discretion of the administrators.

Unintentional Issues:


SCORING SYSTEM:-

The team surviving in all sequential arranged rounds will be declared winner. Scores will be displayed on board.


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